You probably recall Serious Sam: The Second Encounter's Sniper Rifle which even had adjustable zoom factor. It is not something completely new for the series, though. We wanted to give more power and at the same time more precision at distance to some weapons, yet didn't want to ruin their balance in relation to other weapons. Roman Ribaric: Yes, aiming works really well - for those weapons where we put it in. IGN: Was there any discussion about adding shooter mechanics like a cover system or regenerative health to the game, or would that be blasphemous? Roman Ribaric: Cover system? Regenerating health? You can't be Serious! IGN: It does look like aim down the sights made it in. But this is something that is best experienced when playing. But we have diversified the way fights develop, by using much more different layouts and giving the player ability to explore the areas in different ways. And there's spawning - wherever it is required to achieve fun action gameplay. The basic idea still is that you have to eliminate Mental's hordes very fast while frantically trying to stay alive. Is that accurate? Roman Ribaric: Yes, and no. IGN: It looks like Serious Sam 3 will retain the same core gameplay mechanics as its predecessors – walk into an arena, trigger waves of enemies to spawn, then kill stuff really fast while trying to frantically stay alive. Fear not - we will not allow Sam to become a FMV-based rail shooter. Fun adrenaline-filled action gameplay and freedom in playing are our primary goals. Especially when re-playing the game for 100th time. But we took special care to make sure the story and cut-scenes don't get in your way when playing. This time around, the story is much more integrated into the game - i.e the progression across levels, equipment and enemies is more tied to story and character interactions. IGN: Can you go over the story setup for Serious Sam 3? Will there be cut-scenes to deliver story between the battle sequences? Roman Ribaric: Serious Sam 3: BFE covers the events that happened on Earth, at the peak of Mental's invasion, and that lead into Sam entering the Timelock you see in the original games.
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